Right now i remain indifferent and until i see some serious progress on this mod. Publicado originalmente por Xautos:sooner or later as pointed out by a dev on the subnautica forum boards these modders are going to run into issues with moving objects, spawning objects, making sure both computers get the same data and a number of other things the devs say are going to be really hard to get around. As modders we get the freedom of a lower bar. Sunrunner - Today at 9:41 we support the subnautica developer's decision to not include multiplayer. There are some edge cases around cross-batch syncing that we have not fully ironed out (you can see my previous conversation with nes to get context) In the current version, most entities are spawning, moving, and syncing appropriately We'll look to adding a server.cfg to fix this I can give some background on fish not movingįirst, the server doesn't start up with any environmental configs so there is a hard coded entity spawning path. P.S here is the mod's plan for what they are going to do!ĮDIT: they changed there plan find it here! But we don't have any misconceptions about how much work it is going to be to get a fully working and polished multiplayer version of SN done." "We fully support the effort Sunrunner is putting into this mod, and are as interested as everyone else to see how it turns out.
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